What the technique is called
Use Requirements: (S) for seals, (T) for speech, and (C) for components. (A) means you just have to be able to move to perform it.
Performance Time: How long it takes to perform the technique. Immediate means it can be used anytime, even during someone else's chance to react. Free action means you can do it freely on your round. Partial means it takes one of your two partial actions every round. Full Round means it takes the whole round to perform the technique. When it states multiple rounds the effect happens the countdown gets to zero. Continuous means you must concentrating to keep it going but it works the whole time.
Effect: What the technique does.
Chakra Cost: How much chakra the technique takes.
Special This is different depending on the technique. It is either a Focus (What you need to do the technique), Component (What you need to sacrifice for the technique), Repetition Cost (Extra chakra if you use the technique multiple times in one sitting), or Chakra Bonus (Additional Chakra you can spend to make the technique better)
Basic Technique
Adumbration
Use Requirements: (S)
Performance Time: Full Round
Effect: You create a clone that has properities of a human being, though still can't deal damage and disappears with a hit. An Adumbration can interact with the world around them like a normal person, but count as 4 strength less then the user.
Chakra Cost: 10 Create, 5/hour
Baton of Darkness
Use Requirements: (S) (C)
Performance Time: Full Round Action/ Continuous
Effect: You create a rod to consume light in a 30 foot space, leaving it in total darkness. This does not work outdoors
Chakra Cost: 3/round
Component: A metal rod
Cover of Nightfall
Use Requirements: (S)
Performance Time: Partial Action
Effect: Using the darkness, a shinobi can hide his footsteps at night. When there is limited light, the user gains a +5 chakra bonus to Hide and Move Silently checks.
Chakra Cost: 1/round
Grey Haze
Use Requirements: (S) (F)
Performance Time: Full Action
Effect: Everything fades in a 50 foot area of the user, limiting everyone's sight to 30 feet inside the haze.
Chakra Cost: 4/round
Shadow Punch
Use Requirements: (S)
Performance Time: Partial Action
Effect: You can punch 10 feet away, using your shadow as a medium. The first time you use this on an opponent they lose their dex bonus to their AC.
Chakra Cost: 5
Shadow Toss
Use Requirements: (S)
Performance Time: Full Round
Effect: You make two attacks, with one hidden in the other's shadow. You waste two ammo instead of one, but the enemy is denied their dex bonus to AC. If this technique is used on one who has already been hit with this technique can make a Reflex Save to regain their dex bonus.
Chakra Cost: 8
Umbragear
Use Requirements: (S)
Performance Time: Full Round
Effect: You can send a chakra flow through your armour and making it shadow like and it's like the user isn't wearing it at all.
Chakra Cost: 7/hour
Void Pocket
Use Requirements: (S)
Performance Time: Full Round Action/ Continuous
Effect: You create a spot in your shadow that can physically hold up to 10 lbs without taking up room on your person. You pay the chakra cost to store it, and then again to take it out.
Chakra Cost: 2/pound of item
Intermediate Technique
Shadow Clone
Use Requirements: (S)
Performance Time: Full Round
Effect: You create clones that can deal damage as if they were real. They each have 2 hit points and have the same non magical equipment as you have. You create one clone for every thing levels
Chakra Cost: 25
Shadowstep
Use Requirements: (A)
Performance Time: Free Action
Effect: As long as you have a shadow that extends away from your body, you can disappear and appear anywhere inside your shadow.
Chakra Cost: 5% chakra
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