Basic Techniques
These basic techniques are all things that a ninja can learn at the academy, and can be used throughout a ninja's life.
What the technique is called
Use Requirements: (S) for seals, (T) for speech, and (C) for components. (A) means you just have to be able to move to perform it.
Performance Time: How long it takes to perform the technique. Immediate means it can be used anytime, even during someone else's chance to react. Free action means you can do it freely on your round. Partial means it takes one of your two partial actions every round. Full Round means it takes the whole round to perform the technique. When it states multiple rounds the effect happens the countdown gets to zero. Continous means you must concentrate to keep it going but it works the whole time.
Effect: What the technique does.
Chakra Cost: How much chakra the technique takes.
Special This is different depending on the technique. It is either a Focus (What you need to do the technique), Component (What you need to sacrifice for the technique), Repetition Cost (Extra chakra if you use the technique multiple times in one sitting), or Chakra Bonus (Additional Chakra you can spend to make the technique better)
Aim
Use Requirements: (S)
Performance Time: Full Round
Effect: In your next round, you can make a ranged attack roll with a +1 bonus for every point you exceed the technique DC. This bonus will only last to the end of the next round or until your first shot is fired, whatever comes first. If it is unused the chakra is wasted.
Chakra Cost: 4
Special: You can only get a bonus of 5+ your level.
Blink
Use Requirements: (S) (T) (C)
Performance Time: Full Round
Effect: You teleport up to 30 feet away, but it can only be to an area you have at least seen before with your own eyes.
Chakra Cost: 6
Special: If you try to teleport into a location you can't get to, the technique fails and the chakra is wasted.
Endure
Use Requirements: (S) (T)
Performance Time: Full Round
Effect: You gain 1D4+ 1 for every 4 points you exceed the skill check bonus to your Constitution for the rest of the encounter.
Chakra Cost: 6
Limited: This technique may only be used once per encounter.
Focus
Use Requirements: (S)
Performance Time: Partial
Effect: You focus your chakra to help your next skill check. You gain a chakra bonus of +1/every point you exceed the Technique DC your next skill check. You have to perform the skill check within 3 rounds for Focus to get the chakra bonus.
Chakra Cost:2
Chakra Strings
Use Requirements: (A)
Performance Time: Full Round/Continuous
Effect: You connect strings to your target, required to control puppets. Can instead be used to make a trip attack unseen or manipulate an object.
Chakra Cost: 5/activate 1/continuous
Quicken
Use Requirements: (S) (T)
Performance Time: Full Round
Effect: You gain 1D4+ 1 for every 4 points you exceed the skill check bonus to your Dexterity for the rest of the encounter.
Chakra Cost: 6
Limited: This technique may only be used once per encounter.
Replacement
Use Requirements: (A)
Performance Time: Immediate
Effect: You replace an item that is within 30 feet of yourself.
Chakra Cost: 10%
Component Cost: An object at least 50% of your mass.
Strengthen
Use Requirements: (S) (T)
Performance Time: Full Round
Effect: You gain 1D4+ 1 for every 4 points you exceed the skill check bonus to your Strength for the rest of the encounter.
Chakra Cost: 6
Limited: This technique may only be used once per encounter.
Shuriken Swarm
Use Requirements: (A) (C)
Performance Time: Full Round
Effect: You make an attack with your shuriken that breaks the cap of 10 shurikens, and throw 1 extra per point you exclude the skill check to perform the technique.
Chakra Cost: 4
Component Cost: You have to have enough shuriken to make the attack. They're all wasted if the technique fails as they scatter around the battlefield uselessly.
Vanish
Use Requirements: (A) (C)
Performance Time: Instant
Effect: As long as the person you're hiding from can not see you, you can make a hide check in plain sight, with an additional +5 chakra bonus.
Chakra Cost: 4
Component Cost You must have a Stealth Kit with the appropriate setting's equipment (Forest camo in the forest, Urban in the city, ect). Using this technique, even with a failure, expends a charge.
Chakra Bonus: You can spend an additional 2 chakra to make the bonus +10.
Repetition Cost: The technique's chakra cost doubles every use during one encounter.
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